CCS is an ISO certified company specialized in the development of truly interactive and highly effective educational software that captivates learners of all ages.

CCS uses current technologies to facilitate comprehensive training programmes powered by IT enabled learning utilising technologies and tools developed in house (e-Learning ”Personalisation Genie” engine, Serious Games, Simulations, Augmented Reality) or customised for the specific training purposes (Plug ins for Chamilo, Moodle and Dokeos e-Learning platforms). 

CCS systematically researches developments in the field of educational gaming. Based on the protocols developed by the Game Studies Network of the University of Wyoming and the Games4Learning initiative of the University of North Carolina, CCS educational games offer plenty of opportunity for active learning through trial and error, and convey knowledge in a pleasant and highly effective manner.

CCS offers turn-key solutions, from conceptualization and instructional design to testing and deployment,

To this end, CCS has developed applications used in thousand of classrooms all over the world!

  • Tablet and mobile applications for education and training
  • Desktop & Web-based software titles to accompany publications
  • Interactive whiteboard software
  • SCORM / AICC compliant e-learning content suitable for use in e-learning environments
  • Technologies and tools to facilitate personalised learning
  • Educational games - edutainment applications.

Demos available under: http://www.ccseducation.com/category/samples/

CCS has implemented particularly demanding e-learning projects for a number of organizations, including the Hellenic National Documentation Centre and the Hellenic Institute of Local Administration. More specifically, CCS has designed and developed educational games, multimedia rich interactive quizzes and interactive whiteboard games for:

  • Cambridge University Press;
  • Municipality of Athens;
  • National Geographic Learning;
  • Heinle-Cengage Learning;
  • Vodafone Greece;
  • Institute of Electrical and Electronic Engineers (IEEE);
  • Express Publishing;
  • Smyrniotakis Publications/SKAI Education;
  • Hellenic National Documentation Centre;
  • New Edition English Language Teaching;
  • Process ELT.

(Further information, demos and samples are available from the CCS website: http://www.ccseducation.com/)

Size of the organization: 17 employees: 1 sales director, 2 project managers, 1 instructional designer, 1 technical manager, 1 animator, 1 graphics designer, 1 production manager, 1 marketing manager, 5 multimedia developers, 3 flash and lua programmers


Athens Chamber of Commerce

National Geographic Learning

Role in the project:

CCS will lead WP4 Platform Set Up

  • Provider of eLearning platform
  • Configuration/extension of underlining platform (certification centre, adaptive assessment, social learning, assignments, tests, survey tool, wiki, forum, chat, agenda, announcements, links, document sharing via DropBox, working groups, user tracking, attendance, course progress, etc.)
  • Adaptation ("SCORMing"), uploading and integration of training content
  • Dissemination: Publications in Blogs, contribution to newsletter, use of Web 2.0 tools for creating awareness (create and manage relevant groups), organise hands on training events,  participate in local events)